Sunday, September 28, 2014
Color Importance in films
These videos are cool and provide a unique look into a lesser known component of film, colorization. This will be helpful for when we begin filming later in the year.
Travis Knight and modern stop motion
This is a cool interview and taught me that using clay characters and toys aren't the only way these movies are made( and also the Tim Burton didn't make ParaNorman). I honestly would have never thought 3D printing was used to make stop motion films. It proves there are some other good stop motion film makers besides Tim Burton and Seth Green.
Sunday, September 21, 2014
Weekly Comments 1
I would like to learn to train them because owning a talking bird seems fun.
I got frustrated when I went to the Devil's Hole in the Niagara Gorge and found out the way up was harder than the way down... gravity sucks sometimes.
I was happy when i got my first eBay account and started bidding on R.O.B. for the NES
https://www.youtube.com/playlist?list=PLsvYuSgEtSsKwujETtrazyVVfZ-fkSFxb
this take an interesting look on cartoons
Micheal Moore's 13 ways to make a better documentary
These points are things i wouldn't have thought of to make a documentary better, and therefor will be helpful. I agree with these points and think that there are some documentary makers who could use this advice, especially on the history channel. I hope to use this advice in the future if we make documentaries in class.
The rebirth of 2D animation
The movie looks like a solid idea and seems like it will be very entertaining. Bringing the idea to kickstarter was definitely a good idea since they past there goal by a huge amount and hopefully all the extra cash they raised we'll see some extra things come up, maybe merchandise? a sequel? Anyway that extra money is utilized I'm sure it will be as awesome as this movie will be. I have to go with what the author of the article said adn say this might very well bring a renaissance of 2D animation.
Sunday, September 7, 2014
Sunday, June 1, 2014
Final blog
1. Why did you take this class?
I took this class because I really want to get into animation,and character development/ game development after college.
2. In general, what did you like most about this class?
I really liked the fact that I got to,meet people who have the same sort of interests as me, and the Skills USA competition was pretty fun.
3. In general, what did you like least about this class?
The math, it's all fun and games until the the math comes.
4. What was your most favorite project and why?
3D short, it gets really close to the type of animation I want to do in the future and it was fun to make models.
5. What was your least favorite project and why?
Rotoscoping, I could handle the tedious frame by frame easily but having to constantly region because I couldn't get the "paddles" to stay still enough to get a proper template for the animation because of the wind.
6. Discuss the overall effectiveness of the instructor (for example: preparation, availability, interest, content knowledge, expectations, etc.).
My instructor was pretty effective, always there when help,was needed and always able to fix the problems we had.
7. What are the most valuable things you learned in the class?
The most valuable things I learned we're 3D animating and how to tween in flash, it saved alot of time
8. Do you feel that this class will help you achieve your future academic or career goals? How or why (or why not)?
I feel it will help,when moving up to college because I learned most of what I'll need and it will help in game design after college.
9. How could this class be
improved?
It would help to spend a little more time in 3D animation.
10. Additional comments:
I had alot of fun in this class and it will be hard to wait for next year.
I hope I can see some of the friends I made in college and afterwords too.