Sunday, January 25, 2015

weekly comments

 This week was pretty acceptable, although not much happened I was happy to find out that in Trig I was not the only one to fail the last test on Logarithms, in fact most of the class dd, like 90 %, i was  still frustrated that I failed it, but I guess you can't win them all. I need to learn how to make easier masks in After Effects because I'm pretty sure they just created a metaphoric noose around my neck, but at least i only handed the PSA in 2 day late,, it could have been 3. I at least learned that using color correction with masks makes the process SOOOOOOO much easier. That's pretty much the jist of what happened in my week..... so until next time
Here's why Nintendo has a hard time making new game series

http://kotaku.com/one-reason-nintendo-has-such-a-hard-time-with-new-ideas-1680988301

Battle of The Five Armies effects

      The latest hobbit movie used alot of programs to get the epic battle and destruction sequences to unfold. The battle sequences were done with two different programs one to simulate the battles and one to create the armies. The laketown scene however was much more complex in programming using rigid body animators along with a multitude of particle and wind simulations t create the fire from Smaug and the destroying houses.
       Wow, all these effects but still no awards. I seriously wonder how many computer it took to run  all the simulations simultaneously  because if it's less than 100 they better be on the level of HAL-9000. It's crazy how they did this stuff, merging simulations and programs together to make this happen, it must have ben hard but i guess in the long run it was worth it for the outcome.

Micheal Bay explains his style

              This article/ video is Micheal Bay talking about his ways of over-the-top action. Contrary to what some might believe Micheal Bay prefers practical effects and stunts over CGI when making his films, and he likes to have alot of fun while doing it. Even when there no human actors in the scene he still opts for special effects to make his famous explosions. His ways of sometimes forcing actors, stuntmen, his effects team, and cameramen might seem harsh at first but in the end it works and even they are proud of the outcome.
          I'll be honest, while I HATE what he did to the transformers his use of so much special effects in action movies definitely has an awesome outcome. He makes some awesome effects and this look behind the scenes was cool especially considering his preferred use of practical effects which actually makes me like him a bit more I especially liked that car hitting the stuntman's face effect . Love him or hate him, we could all learn from his extensive use of effects.

Sunday, January 11, 2015

weekly comments 1/11/15

This week I learned  that wildlife + explosions = something very beautiful.

I want to learn to create a realistic ghost in after effects, (I forgot how)

I was happy to have a couple of now days this week, days off are fun

I was frustrated because of snow days because i lost work time....

http://www.ign.com/articles/2015/01/06/five-nights-at-freddys-3-in-development
Freddy's back, back again, Freddy's back now go cower under a desk as you wait for your demise

Disney creates realistic eyes

    This article talks about Disney's new method for creating realistic CGI eyes. It is a complicated process involving 6 different cameras set up to take pictures of an eye in different poses and pupil dilatations in order to ensure the highest amount of detail goes into creating it perfectly. This new advancement will let us see more realistic characters in animations, movies and games bringing us another step closer to recreating humans perfectly in the virtual world.
    Ah Disney, you never seize to amaze. Aother wonderful thing comes out of disney and advances animation even further. This is quite the unexpected event, realism getting more... real, because of Disney. What's next from them, i hope it's virtual reality, it probably won't be but it's Disney so who knows.

camera tricks for manipulating size

         This article talks about various ways to make actors seem larger or smaller than they actually are. It mentions various ways to do so based on budget and time constraint such as simply using a lower or higher camera angle or adjusting head room in a shot to more money consuming ways like Orsen Wells' method of using smaller sets in Citizen Kane.
     These are some unique ways of manipulating size, I would have guessed that camera angles could change perception of size but using smaller sets is definitely different. I honesty would have thought to just use green screen and after effects. I kinda wish i had the money to make a smaller set like Orsen Wells did it seem fun and it would be funny to watch people walk around in a tiny set.