Sunday, March 8, 2015

making spongebob come to life

        This article take a look at the making of the new Spongebob movie. The movie features CGI over live action scenes similar to The Smurfs and Alvin and the Chipmunks movies, and keeping them similar to their original 2D forms while still making them believable in the real world proved difficult so little textural details such as pores on spongebob and tiny bumps on Patrick's skin were used to help with the problem. Small amounts of sub-surface scattering were also used to give them a fleshiness. 3D printed models were used in the acted scenes to give a feel of where the characters would be and actors with simple frameworks were used to give a feel or the human sized versions of the characters. Extensive research into how the characters moved in the series also helped with animating.
      Wow, alot of stuff went into perfecting this movie. As a spongebob fan I can appreciate everything that went into perfecting this film and seeing them come to life is only made better by seeing how it was done. I especially found it interesting how 3D printed models were used to simulate placement of the characters while shooting with the human actors.I was realt hyped for this movie and it actually lived up to expectation.

1 comment:

  1. I thought that your summary flowed well and covered all of the necessary information in the article :)

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